So You Think You Can Test?

Decision making under uncertainty is complicated business. This game aims to make decision makers more aware of the complex trade off between indecision and acting on insufficient information.

Simulation-mode

The amount of information you will have available during the simulation. Reduced feedback increases realism.

Longer play increases the opportunity to uncover the underlying simulation parameters through experimentation.

Leaderboard

{{feedback_levels[settings.feedback_level]}} {{settings.game_duration}} days

*crickets*

#{{i+1}} {{l.username}}
{{format_number(l.score)}}

Switch to arcade-mode
fast-paced time-based action

Created by Lukas Vermeer — Make this more awesome on GitHub

Day {{day}}/{{settings.game_duration}}

Sales {{format_number(conversions)}}

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Effect
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Effort
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{{e.description}}
Experiment {{exp.experiment_id}} {{backlog_topics[exp.metadata.Topic]}} (running for {{ exp.days }} days)

The real effect of this experiment is {{((exp.effect[1]-1)*100).toFixed(2)}}%.

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The real effect of this experiment was {{((e.effect[1]-1)*100).toFixed(2)}}%.